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dc.contributor.authorSoto, R.
dc.contributor.authorCrawford, B.
dc.contributor.authorGalleguillos, C.
dc.contributor.authorCrawford, K.
dc.contributor.authorParedes, F.
dc.date.accessioned2025-10-31T18:48:05Z
dc.date.available2025-10-31T18:48:05Z
dc.date.issued2015
dc.identifier.urihttps://hdl.handle.net/20.500.12805/6360
dc.description.abstractThis paper highlights the current usability issues when solving Sudoku problems. This problem is a well-known puzzle game which consists in assigning numbers in a game board, commonly of 9 × 9 size. The board of the game is composed of 9 columns, 9 rows and 9 3 × 3 sub-grids; each one containing 9 cells with distinct integers from 1 to 9. A game is completed when all cells have a value assigned, and the previous constraints are satisfied. Some instances are very difficult to solve, to tackle this issue, we have used a filtering technique named Arc Consistency 3 (AC3) from the Constraint Programming domain. This algorithm has revealed which is much related to the strategies employed by users in order to solve the Sudoku instances, but in contrast, this technique is executed in a short time, offering a good resolution guide to the users. In general, filtering techniques make easier solving Sudoku puzzles, providing good information to users for this.en_US
dc.description.sponsorshipCristian Galleguillos is supported by Postgraduate Grant Pontificia Universidad Católica de Valparaíso 2015. Ricardo Soto is supported by Grant CONICYT / FONDECYT / INICIACION / 11130459. Broderick Crawford is supported by Grant CONICYT / FONDECYT / REGULAR / 1140897. Fernando Paredes is supported by Grant CONICYT / FONDECYT / REGULAR / 1130455.
dc.formatapplication/pdf
dc.language.isoeng
dc.publisherSpringer Verlag
dc.relation.ispartofurn:issn:1865-0929
dc.rightshttps://purl.org/coar/access_right/c_abf2
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/4.0/
dc.subjectGraph Properties and Their Applications in Mathematicsen_US
dc.subjectGenetic Algorithms and Sudoku Puzzle Solutionsen_US
dc.titleA filtering technique for helping to solve sudoku problemsen_US
dc.typehttps://purl.org/coar/resource_type/c_5794
dc.identifier.doihttps://doi.org/10.1007/978-3-319-21380-4_102
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#1.02.01
dc.type.otherConference Paper
dc.identifier.journalCommunications in Computer and Information Science
dc.type.versionhttps://purl.org/coar/version/c_970fb48d4fbd8a85


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