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dc.contributor.authorCenteno-Leyva, S.
dc.contributor.authorBarreto, A.B.
dc.date.accessioned2025-10-31T18:41:07Z
dc.date.available2025-10-31T18:41:07Z
dc.date.issued2023
dc.identifier.urihttps://hdl.handle.net/20.500.12805/5872
dc.description.abstractNotions such as STEAM education, computational thinking, gamification, and the manipulation of ICT have appeared to configure what is known as Education 4.0. In the Latin American context and the economic, political, cultural, and social situation of the countries that make up this geographical space, it is worth asking to what extent Education 4.0, or some of its elements, have been implemented. Latin American educational systems reflect a minority number of countries that have assimilated the elements of this type of education; evidencing at present the intelligible relationship between economic development and educational model.en_US
dc.formatapplication/pdf
dc.language.isoeng
dc.publisherUniversidad de Valladolid
dc.relation.ispartofurn:issn:1989-8487
dc.rightshttps://purl.org/coar/access_right/c_abf2
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/4.0/
dc.subjectSDG 9en_US
dc.subjectIntegration of Robotics and Computational Thinking in Educationen_US
dc.subjectEmpowering Students through Computational Thinking Challengesen_US
dc.titleFilosofía educativa dinámica para la gestión tecnológica de aprendizajees_PE
dc.typehttps://purl.org/coar/resource_type/c_2df8fbb1
dc.identifier.doihttps://doi.org/10.24197/st.2.2023.118-136
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#5.03.01
dc.type.otherResearch article
dc.identifier.journalSociologia y Tecnociencia
dc.type.versionhttps://purl.org/coar/version/c_970fb48d4fbd8a85


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