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dc.contributor.authorBeltozar-Clemente, S.
dc.contributor.authorSierra-Liñan, F.
dc.contributor.authorPucuhuayla-Revatta, F.
dc.contributor.authorZapata-Paulini, J.
dc.contributor.authorCabanillas-Carbonell, M.
dc.date.accessioned2025-10-31T18:35:10Z
dc.date.available2025-10-31T18:35:10Z
dc.date.issued2023
dc.identifier.urihttps://hdl.handle.net/20.500.12805/5246
dc.description.abstractAfter the isolation caused by the pandemic, the entertainment sector has been forced to change the way it markets its products and services, and users have been adapting to the change. The objective of this research article is to provide added value and innovation to the advertising promotions of movies in the premiere, through the development of a mobile application based on augmented reality to improve customers’ shopping experience. For which the Agile Mobile-D Methodology was used for the development of the application and the results were studied using 5 indicators: Time to choose a movie, where an improvement of 38.26% was obtained compared to the Pre-Test; regarding the indicator time to acquire information about the movie, an improvement of 81.33% was obtained. 33%; concerning the third indicator, time to initiate the purchase, an improvement of 88% was obtained; concerning the fourth indicator, time to obtain a reminder, an improvement of 83.33% was obtained, making the time with the use of the application shorter; finally, concerning the customer satisfaction indicator, 73% of the users who used the application rated their experience as between satisfied and very satisfieden_US
dc.formatapplication/pdf
dc.language.isoeng
dc.publisherInternational Association of Online Engineering
dc.relation.ispartofurn:issn:1865-7923
dc.rightshttps://purl.org/coar/access_right/c_abf2
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/4.0/
dc.subjectAugmented Reality and Gesture Recognition Innovationsen_US
dc.subjectVirtual Reality and Augmented Reality in Tourismen_US
dc.titleDigital Tool for Film Promotion Through the Use of Augmented Realityen_US
dc.typehttps://purl.org/coar/resource_type/c_2df8fbb1
dc.identifier.doihttps://doi.org/10.3991/ijim.v17i05.34767
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#5.08.04
dc.type.otherResearch article
dc.identifier.journalInternational Journal of Interactive Mobile Technologies
dc.type.versionhttps://purl.org/coar/version/c_970fb48d4fbd8a85


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